package restless.core.gameObjs {
	import flash.display.Sprite;
	import restless.core.update_render.UpdateRender;
	/**
	 * ...
	 * @author ...
	 */
	public class RLEPowerup2D extends RLEPowerup {
		
		protected var vPowerupIDs:Vector.<String> = new Vector.<String>;
		
		public function RLEPowerup2D(ur:UpdateRender, id:String, spriteLayer:Sprite, col:int, row:int) {
			setRE(ur);
			init(spriteLayer, col, row, tileWdith
			vPowerupIDs = powerM.getPowerupIDList();
		}
		
	}

}